One of our Kickstarter supporters emailed to ask if we’d consider adding a Martial Artist character to the available character types. This idea of adding more character types to the mix is one that comes up fairly often.
The answer is: I already have that covered. You probably don’t know about it because we don’t handle character classes quite the same way That Other Game does.
You can have any kind of character you want in Tunnels and Trolls. The game is open-ended. Here are a couple of paragraphs about how to create a Martial Artist character in T & T.
Specialist (SPD)—Martial Artist. The Speed attribute is a measure of reaction time, not of absolute velocity. A Martial Artist is well served by being able to react more quickly than his/her opponents. It seems like time itself slows down for them. While some Martial Artists use their own bodies as weapons, others prefer to use physical objects such as staves, swords, knives, etc. When a Martial Artist is asked to make a saving roll on SPD, he/she may double the final total dice score before evaluating the result.
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1.3.3 Other Character Classes
One could easily imagine dozens or perhaps hundreds of other character classes that describe individuals with special abilities. The thing that players and GMs need to realize is that such character classes are already included by two mechanisms in the rules. First, there is the Specialist class where the player may invent the character class of her desire by tying the class to an enhanced attribute such as Speed pr Dexterity or Charisma. Second, there is the use of Talents to simulate special feats that the character can regularly accomplish. Thus, instead of having a myriad of different character classes such as Acrobat, Bard, Engineeer, Hypnotist, Martial Artist, Mentalist, Navigator, Trickster, Umbrella Pedlar, Witch, Zoologist, etc., each player may create their own version of the unusual class by using the Specialist and/or Talent rules to define the player character. For example: the Martial Artist was described as a Specialist using the Speed attribute. A Martial Artist could also be a Citizen with a Talent in Martial Arts: Chair-fu based on Dexterity. The Talent allows the character to do unusual feats in combat using any kind of furniture as his weapon. Players, you are only limited by your own imaginations in defining your character as you create it.
So, when you ask me if we could do this or that with Tunnels and Trolls, the answer is Yes. But, it’s up to you as players and GMs to use the T & T guidelines/rules to finish creating all the archtypes you want to play. Specialists and Talents–two different ways to make anything you want for your T & T adventures. I have better things to do than invent 1000 ways to differentiate fantasy adventurer characters.
Now I just have to finish typing out 1000 different spells. Next time I create an rpg that uses magic, I’m just going to come up with a system, and leave the spell invention to you players. Come to think of that, I already did that for this deluxe version of T & T. It remains to be seen whether you players will really get involved with using your new powers of magic!
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