By Steve Crompton
As you may or may not know, part of our plan for the world section of the Deluxe T&T rulebook is to have maps of four cities that play a role in the history of the game. A few months ago we showed you the map of Khosht. Now we’re presenting Khazan, capital of the Northern Empire.
With Khosht we discovered a forgotten map that Bear Peters had kept in a tube for thirty years. Khazan was a different story, as we had two maps to work from – though finding them was a bit of a challenge.
Khazan map one: Back in the early 1990’s Liz Danforth did a quick map of Khazan for Ken so he could run a play-by-mail rpg campaign in his T&T fanzine. That zine had a very low circulation and was sent to friends and fans of Ken’s who had contacted him directly. Eventually the fanzine was discarded as Ken and the fans switched over to the website that Ken set up. The information in these zines was never transferred to the website and was soon forgotten. As the years passed, Ken eventually gave away all the remaining copies he had, so the map of Khazan and the list of 60 locations in the city were lost.
Khazan map two: A few years later, an online fan of T&T from Italy, Andrea Canobbio consulted with Ken and drew up a color map for Khazan. As you can see, it’s a 3/4 view of the northern part of the city, done in color. Like the first map, this one too had disappeared into the void and there was no copies of it to be found online or in Ken’s archives. Since it was never printed anywhere, it seemed unlikely it would be found.
Since we didn’t have those maps, it looked as though Khazan would have to be created from scratch. As a last resort, I begged Ken to post to the Trollhalla fans to see if any of them had copies of this material. He was skeptical but agreed it was worth a try. At first it looked like he was correct; most of them didn’t even know there had been a T&T Zine (let alone owned any copies of it.)
T&T FANS TO THE RESCUE!
But just as our hopes started to fade, fans searched their collections and turned up some lost treasures. Stefan Jones found the T&T Zines and sent us scans of the relevant pages, and another fan happened to have a scan of the color map and sent that in. Special thanks to Stefan Jones for his efforts and help! (And thanks to all of you that searched your T&T collections and the internet to help us find the Italian map and the clue book for the T&T Computer game as well.)
Below are the two older maps side by side:
Once we had these, Ken and I got together and worked out what from those maps we should use and what else we needed to add to the final version of the Khazan map. Ken also had a couple of changes he wanted made, the main one being the location of the river. Then I got to work drawing, inking and coloring. I have combined the two maps and added a City wall. We also added some other details that were spoken of in other sources but not on either map. I used Liz’s map as the main starting point; almost everything in her map is in the one I drew. Liz’s map contained only roads, so I added buildings in the same manner that the map of Khost had, so the maps will be compatible for GM use. I used the Italian color map as a guide in drawing the northern part (left side) of Khazan, where you see the palace and the Wizards Guild. Below is the new combined map. Its not completely finished, but its well on its way. At the very least I still need to add a map key scale and compass (On this map North is on the left side.)
Believe it or not, we don’t know if this finished map will actually appear in the rulebook, as the original plan was to have a map of just the undercity of Khazan. This would include a map of the caverns of Naked Doom, the Dwarven section of town, and various other catacombs and caverns beneath the streets of Khazan. I just couldn’t create an accurate map of the undercity without having a map of the topside to look at first, so I had to make one! If we have space, this map of Khazan will go in the rulebook, otherwise, it will have to wait until we do the Trollworld book. Of course we can also be influenced by your comments…